She will give you a printout with the System Password on it: “fuzzybunny.” Grab the paper, then head right and look for the other mind-controlled kids. Inside the Printer Room, make sure you avoid the falling crates, because they will knock you over if you bump into them! Now disable the mind-controlled drone near the printer by distracting her (ask what’s behind her) and pressing the power button in the middle of her rabbot ears. Step 4: Get Drone EarsĬlimb up to a high platform to enter the vent system again. Use the blueprints to help you get to the Printer Room. FreezerĬlick the small metal box on the wall labeled “Security System.” Use the wire cutters to cut all the wires, with the gray scissor end pointed at the wires. Once inside, jump to the ground, and wait for the security system to automatically transport you to the Freezer. Then continue working your way to the Processing Room. Here’s the full picture of the vent system schematic, courtesy of the Poptropica Wiki:Īlong the way, you should find some Wire Cutters. Use the vent blueprints in your inventory to help guide you to the Processing Room. Ride the claw all the way to the far right platform. If you stay on the bottom of the claw, you can fall through its hole, so be careful. When it arrives, jump onto the claw, but then jump onto the claw’s top. Jump onto the stack of boxes, then wait until the claw comes around. Then climb up to the platform with a pyramid of barrels and a stack of boxes. In this next room, pull the green master engine’s middle lever down all the way, and pull the other levers only halfway. If you fall, just keep trying! Avoid the big rat by using using the extra pipe above you. Run across the red trapdoors when they form a path. Head left and jump on the small ledge above you, and onto the right platform. Yeah, the inside of the factory isn’t much better than the exterior - especially since you’ve just entered the sewers. That’s your way in! Step 3: Disable security Look for the big greenish-brown pipe next to the cans, and click on it. Now jump down to the red cans in the dirty water. They’ll help you navigate the vent system inside. Climb onto the roof and reach for the Vent Blueprints sticking out of the top window. Leave Charlie’s store and go all the way right to the abandoned carrot cake factory. Return Whiskers to Charlie, and Charlie will give you a Crowbar. Guide Whiskers back to Main Street and into the tool store, Charlie’s Carrot Surplus Co. Once that happens, the cat will follow you. Turn one of the bath tub faucets, and Whiskers the cat will jump out of the bath, then head downstairs and drink the milk. Then go all the way left and into the bathroom. Go right and get to the second floor by climbing up the light fixture. You’ll automatically set the bowl down where you’d found it. Now go back to the carrot farm, and go inside the house again. Your empty bowl will become a Bowl of Milk. Ask the waitress to fill your bowl with milk. Hop off the chimney and exit the carrot farm.īack on Main Street, head inside the Carrot King Diner. Leave the house by going left and exiting by the red fireplace. Inside the house, pick up the Empty Bowl on the ground. From there, hop onto the chimney and click to enter through it. Jump up on the ledge near a window, then up again onto the blue roof. From Main Street, where you started, head left to the Funny Bunny Carrot Farm. The first task is to return a missing cat, Whiskers, to her owner, Charlie. Welcome to the dystopian world of 24 Carrot Island! (Fun fact: “24 Carrot” is a pun on “24 karat,” meaning gold in its purest form.) Jump to parts of the guide: Kids are missing, carrots are missing, even the cat is missing. Walkthrough with pictures by Slanted Fish
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